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Seething Flesh Golem in Dungeons & Dragons 5e

Seething Flesh Golem CR: 2

Medium construct, lawful evil
Armor Class: 10
Hit Points: 30 (4d8+12) 4d8+12
Speed: 30 ft

STR

16 +3

DEX

10 +0

CON

17 +3

INT

6 -2

WIS

15 +2

CHA

8 -1

Damage Immunities: Fire, Poison
Condition Immunities: Poisoned
Senses: darkvision 60 ft, passive Perception 12
Languages: Understands Daedric But Can't Speak
Challenge Rating: 2

Innate Spellcasting. The flesh golem's innate spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no spell slots:


Heated Body. A creature that touches the flesh golem or hits it with a melee attack while within 5 feet of it takes 4 (1d6) fire damage.

Actions

Slam. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 7 (1d6 + 3) bludgeoning damage plus 4 (1d6) fire damage.   Fire Bolt. Ranged Spell Attack: +4 to hit, range 60/120, one target. Hit: 8 (1d10+2) fire damage.

Harvesting: Human Flesh, Fire Salts, Common Soul

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