Namira's Feast. The flesh colossus can consume medium to large corpses using its action. When it does so it regains 2d10+10 hit points and the corpse is consumed in the process. It cannot be revived by any means until the flesh colossus is slain. Acid Breath (Recharge 5–6). Exhales acid in a 15-‐foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 24 (6d8) acid damage on a failed save, or half as much damage on a successful one. Undead Fortitude. If damage reduces the flesh colossus to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the flesh colossus drops to 1 hit point instead.
Multiattack. The flesh colossus can attack twice. Club. Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit: 11 (2d6 + 4) bludgeoning damage. Mace. Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or contract a disease.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!