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Frost Troll CR: 3

Large giant, unaligned
Armor Class: 15 (natural armour)
Hit Points: 84 (8d10 + 40) 8d10+40
Speed: 30 ft , climb: 30 ft

STR

18 +4

DEX

13 +1

CON

20 +5

INT

7 -2

WIS

9 -1

CHA

7 -2

Skills: Perception +3
Damage Vulnerabilities: Fire
Damage Resistances: Frost, Poison
Senses: darkvision 60 ft, passive Perception 12
Challenge Rating: 3

Keen Senses. The troll has advantage on Wisdom (Perception) checks that rely on smell or sight.   Third Eye. The troll has advantage on saving throws against be blinded.   Regeneration. The troll regains 1d10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate more than the damage below 0 it took last turn.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, one creature. Hit: (2d6+4) piercing damage.   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft, one creature. Hit: (1d6+4) slashing damage.   Fast Regeneration. The troll uses its action regain a further 1d10 hit points. If the troll took acid or fire damage on its last turn, it cannot take this action until the start of the troll's next turn.

Harvesting: Troll Fat (2), Troll Hide, Troll Skull, Greater Soul

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