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Werecrocodile CR: 3

Medium monstrosity, chaotic evil
Armor Class: 15 (natural armour)
Hit Points: 52 (8d8 + 16) 8d8+16
Speed: 30 ft , swim: 40 ft

STR

18 +4

DEX

10 +0

CON

14 +2

INT

10 +0

WIS

14 +2

CHA

10 +0

Saving Throws: Strength +6, Constitution +4
Skills: Perception +4, Stealth +4
Damage Vulnerabilities: Bludgeoning, Piercing and Slashing damage from Silver Weapons
Damage Resistances: Bludgeoning, Piercing and Slashing from all attacks not made with silver weapons (Rage Only)
Damage Immunities: Non-Magical Bludgeoning, Piercing and Slashing
Condition Immunities: Disease
Senses: darkvision 120 ft,. passive Perception 14
Languages: Common (cannot speak in Crocodile Form)
Challenge Rating: 3

Amphibious. The werecrocodile can hold its breath for up to 30 minutes at a time. In addition, it suffers no movement penalty in wet or marshy conditions.   Hunter. The werecrocodile rolls attacks with advantage against creatures who are frightened by it.

Actions

Multiattack. The werecrocodile makes up to two attacks: one with its bite/tail, or two with its claws. (This does not stack with extra attack.)   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 (1d10 + 4) piercing damage and the target is grappled (escape DC 12). Until this grapple ends the crocodile can't bite another target. If the target is a humanoid, it must succeed on a DC 10 Constitution saving throw or be cursed with werecrocodile lycanthropy.   Claws. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 7 (1d4 + 4) slashing damage.   Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target not grappled by the werecrocodile. Hit: 9 (1d8 + 4) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.   Roar (cannot do this while biting). Uses its action to roar, forcing each creature of its choice within 30 feet of it to make the Wisdom saving throw (DC equal to 10 + Charisma modifier). On a failed save, a target becomes frightened for 1 minute. If the frightened target takes any damage, it can repeat the saving throw, ending the effect on itself on a success.

Harvesting: Histcarp, Werecrocodile Hide, Black Soul

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