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Dwarf

Along the eastern coastline, Dwarven cities cascade down mountainsides in magnificent terraces of marble and limestone. Their courtyards and halls stand as living testimonies to craftsmanship elevated to spiritual art. Here, family lineages guard sacred techniques passed through generations, and even the simplest trade begins with ceremonial gift-giving that speaks volumes in a complex social language. They maintain their isolation carefully, opening their gates only to those who demonstrate proper respect for their intricate protocols and traditions.
ability score increase: Your Constitution score increases by 1.
age: Dwarves mature at the same rate as humans. They can live to 150 years but the average is 120.
alignment: N/A
Size: Medium
speed: Your base walking speed is 25 feet.
Languages: You can speak, read, and write Common and Dwarvish.
race features:
Darkvision: Accustomed to life in the hillside you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it was bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray. Dwarven Resilience: You have advantage on saving throws against poison, and you have resistance against poison damage. Dwarven Combat Training: You have proficiency with one martial melee weapon of your choice, war picks, light hammers, and warhammers. Tool Proficiency: You gain proficiency with one artisan's tools of your choice. Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the check, instead of your normal proficiency bonus.
Description:
Dwarves are characterized by their compact, robust stature and distinctive facial hair. Their resilient skin exhibits a broad spectrum of pigmentation, from light to dark complexions. They are renowned for their intricately styled, luxuriant hair, which they often fashion into elaborate arrangements.

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