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Goblin Chef CR: 1/2

Small monstrosity, neutral evil
Armor Class: 16 (pots and pans)
Hit Points: 13 (3d6 + 3) 3d6+3
Speed: 25 ft

STR

14 +2

DEX

13 +1

CON

12 +1

INT

10 +0

WIS

8 -1

CHA

9 -1

Skills: Survival +1, Stealth +3
Senses: darkvision 60 ft., passive Perception 9
Languages: Goblin
Challenge Rating: 1/2

Pan Shot. The goblin has disadvantage on Dexterity checks and saving throws and its speed is reduced by 5 ft (included in the stat block). Additonally every time an attack made against the goblin rolls above an 11 but dosen't hit; the goblin suffers a -2 penalty to AC. This affect stacks until the goblins AC becomes 11.   Small Fighter. Any weapon that has the Light property also has the Finesse property when used by this creature.

Actions

Woodaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage or 6 (1d8+2) slashing damage if wielded in two hands.   Javelin. Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 5 (1d6+1) piercing damage.

Harvesting: Cook's Utensils, Javelin (1d6), Lesser Soul

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