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Goblin Rider CR: 1/2

Small monstrosity, neutral evil
Armor Class: 17 (iron armour)
Hit Points: 18 (4d6 + 4) 4d6+4
Speed: 20 ft

STR

10 +0

DEX

13 +1

CON

12 +1

INT

10 +0

WIS

8 -1

CHA

9 -1

Skills: Animal Handling +3, Stealth +3
Senses: darkvision 60 ft., passive Perception 9
Languages: Goblin
Challenge Rating: 1/2

Overburdened. The goblin has disadvantage on Dexterity checks and saving throws and its speed is reduced by 10 ft (included in the stat block).   Mounted Fighter. While a creature the goblin has mounted is taking the charge action, the goblin makes melee weapon attacks with advantage.   Small Fighter. Any weapon that has the Light property also has the Finesse property when used by this creature.

Actions

Lance. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 7 (1d12) piercing damage.   Handaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+3) slashing damage.   Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6+2) piercing damage.

Harvesting: Javelin (1d6), Lesser Soul

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