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Goblin Shaman CR: 2

Small monstrosity, neutral evil
Armor Class: 12 (16 with oakflesh)
Hit Points: 21 (6d6) 6d6
Speed: 30 ft

STR

7 -2

DEX

14 +2

CON

10 +0

INT

10 +0

WIS

15 +2

CHA

12 +1

Saving Throws: Wisdom +4, Charisma +3
Skills: Animal Handling +4, Medicine +4, Persuasion +3, Stealth +4
Senses: darkvision 60 ft., passive Perception 12
Languages: Common, Goblin, Druidic
Challenge Rating: 2

The goblin is a 6th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:  

Cantrips (at will)

Magic Stone, Mold Earth, Shillelagh  

1st-level (4 slots)

Entangle, Fast Healing, Snare  

2nd-level (3 slots)

Beast Sense, Oakflesh  

3rd-level (3 slots)

Dispel Magic, Flame Arrows


Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.   Small Fighter. Any weapon that has the Light property also has the Finesse property when used by this creature.

Actions

Quarterstaff. Melee Weapon Attack: +0 to hit, (+4 to hit with shillelagh) reach 5 ft., one target. Hit: 1 (1d6-2) bludgeoning damage, or 2 (1d8-2) bludgeoning damage if used with two hands, or 6 (1d8+2) with shillelagh.   Hunting Bow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.

Harvesting: Quiver, Iron Arrows (1d10), Common Soul

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