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Wolf-in-Sheep's-Clothing in Dungeons & Dragons 5e

Quest from the Infinite Staircase (5e)

Wolf-in-Sheep's-Clothing CR: 7

Medium plant, unaligned
Armor Class: 16 (Natural Armor)
Hit Points: 112 (15d8 + 45)
Speed: 20 ft , climb: 20 ft

STR

20 +5

DEX

9 -1

CON

16 +3

INT

5 -3

WIS

12 +1

CHA

5 -3

Skills: Perception +7, Stealth +5
Condition Immunities: Prone
Senses: Darkvision 60', Passive Perception 17
Languages: -
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +3

False Appearance. If the wolf-in-sheep's-clothing is motionless (except for its lure) at the start of combat, it has advantage on its initiative roll. Moreover, if a creature hasn't observed the wolf-in-sheep's-clothing move or act (except for the lure), that creature must succeed on a DC 18 Intelligence (Investigation) check to discern that the wolf-in-sheep's-clothing is animate.

Actions

Multiattack. The wolf-in-sheep's-clothing makes one Bite attack & two Root Tentacle attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) acid damage.

Root Tentacle. Melee Weapon Attack: +8 to hit, reach 20 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage, and if the target is a Medium or smaller creature, it has the grappled condition (escape DC 16). While grappled in this way, the target has the restrained condition, & at the start of each of the wolf-in-sheep's-clothing's turns, the wolf-in-sheep's-clothing can pull the target up to 10 feet toward itself (no action required). The wolf-in-sheep's-clothing has four root tentacles, each of which can grapple one target.

Bonus Actions

Completely Harmless Lure. The wolf-in-sheep's-clothing can change the color, texture, and shape of its lure to resemble a Tiny Beast or Tiny object. It can move the lure to reinforce the resemblance (no action required), but the lure must remain within 15 feet of the wolf-in-sheep's-clothing, connected by nearly invisible filament-like tendrils.

Suggested Environments

Forest, Jungle


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