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Koalinth Sergeant in Dungeons & Dragons 5e

Ghosts of Saltmarsh (5e)

Koalinth Sergeant CR: 2

Medium humanoid (goblinoid), lawful evil
Armor Class: 14 (Scale Mail)
Hit Points: 33 (6d8 + 6)
Speed: 30 ft , swim: 20 ft

STR

14 +2

DEX

11 +0

CON

12 +1

INT

11 +0

WIS

10 +0

CHA

12 +1

Skills: Athletics +4, Perception +2
Senses: Darkvision 60', Passive Perception 12
Languages: Common, Goblin
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2
by Olga Drebas

Amphibious. The koalinth can breathe air and water.

Martial Advantage. Once per turn, the sergeant can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the sergeant that isn't incapacitated.

Actions

Multiattack. The sergeant makes two melee attacks with its trident.

Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Hooked Net. Ranged Weapon Attack: +4 to hit, range 10/30 ft., one target. Hit: 4 (1d4 + 2) piercing damage, and the target is restrained. A creature can use its action to make a DC 12 Strength check to free itself or another creature in a hooked net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 12) frees the target without harming it and destroys the net.

Reactions

Spear the Helpless (2/Day). Whenever a creature within 30' of the sergeant becomes restrained, the sergeant can move its speed toward the restrained creature. If the sergeant ends its move within reach of the restrained creature, it can make a melee attack against it.

Suggested Environments

Coastal, Ocean, Swamp


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