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Koalinth Cultist in Dungeons & Dragons 5e

Homebrew

Koalinth Cultist CR: 1

Medium humanoid (goblinoid), lawful evil
Armor Class: 14 (Scale Mail)
Hit Points: 26 (4d8 + 8)
Speed: 30 ft , swim: 20 ft

STR

10 +0

DEX

10 +0

CON

14 +2

INT

14 +2

WIS

16 +3

CHA

13 +1

Skills: Athletics +2, Perception +5, Religion +3
Condition Immunities: Charmed
Senses: Darkvision 60', Passive Perception 15
Languages: Common, Goblin
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2

Spellcasting. The priestess is a 3rd-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The acolyte has following cleric spells prepared:

  • Cantrips (at will): Friends, Thaumaturgy, Toll the Dead
  • 1st level (4 slots): Bless, Charm Person, Cure Wounds, Disguise Self
  • 2nd level (2 slots): Calm Emotions, Mirror Image


  • Amphibious. The priestess can breathe air and water.

    Martial Advantage. Once per turn, the priestess can deal an extra 7 (2d6) damage to a creature she hits with a weapon attack if that creature is within 5 ft of an ally of the priestess that isn't incapacitated.

    Actions

    Multiattack. The priestess makes two melee attacks with her trident.

    Trident (+1). Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.

    Suggested Environments

    Coastal, Ocean, Swamp


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