Homebrew
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead. If the Zombie Defender loses its shield, it loses the following abilities, actions and reactions: Shield Bash, Sentinel, Shield Slam, Defender. Shield Bash. If the Zombie Defender moves at least 10 feet straight toward a target and then hits it with a Shield Slam attack on the same turn, the target must make a DC 12 Constitution saving throw. On a failed save the target is pushed back 10 ft and falls prone. On a a succesfull save they are not pushed or fall prone. Sentinel. When the Zombie Defender hits a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
Shield Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (ld4 + 1) bludgeoning damage.
Defender. When a creature attacks an allied creature in a 5ft radious around the Zombie Defender, it can spend its reaction to impose Disadvantage on the Attack Roll.
Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!
Take the first step. Create your account. Your world and characters await!