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The Flying One in Dungeons & Dragons 5e

Hitorik

The Flying One CR: 5

Medium fiend, chaotic evil
Armor Class: 18
Hit Points: 60(8d8+24) 8d8+24
Speed: 30 ft , fly: 40 ft

STR

18 +4

DEX

18 +4

CON

16 +3

INT

10 +0

WIS

10 +0

CHA

0 -5

Saving Throws: STR +7 1d20+7 , DEX +7 1d20+7
Damage Immunities: Bludgeoning, Piercing, and Slashing from nonmagical attacks.
Senses: blindsight 150ft, darkvision 300ft, passive Perception 10
Languages: Void Speech, understand Ancient Elvish and the Mystic Language
Challenge Rating: 5
Proficiency Bonus: 3

Flyby: The Flying One doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Echolocation: The Flying One can't use its blindsight while deafened.

Actions

Multiattack: The Flying One makes two claw attacks and a bite attack.
Dive: Melee Weapon Attack. +7 to hit, reach 5ft, one target. Hit: 49(7d12+4) 7d12+4 bludgeoning damage. This ability can only be used if The Flying One is flying.
Claw: Melee Weapon Attack. +7 to hit, reach 5ft, one target. Hit: 13(2d8+4) 2d8+4 slashing damage.
Bite: Melee Weapon Attack. +7 to hit, reach 5ft, one target. Hit: 9(1d10+4) 1d10+4 poison damage. On a hit, the target must pass a DC 14 CON save or be poisoned. A poisoned creature takes 3(1d6) poison damage at the start of each of its turns, until the poison is treeated with an antidote or by magical means.

Bonus Actions

Leap: The Flying One jumps up to 30ft vertically, allowing it to fly from one location to the next. This does not provoke opportunity attacks, nor does it use up any of The Flying One's movement.

Reactions

Reactive: The Flying One can take three reactions.
Opportunist: Whenever a creature enters The Flying One's range, The Flying One can take an attack of opportunity against the creature as a reaction.
Disorient: As a reaction to a creature making an attack within The Flying One's blindsight range, The Flying One can use its echo location to confuse the attacker. The attacker takes a -2 to the attack roll that triggered Disorient.


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