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Uncommon magic item: Gizmo in Dungeons & Dragons 5e

Homebrew

Uncommon magic item: Gizmo

Tiny construct, unaligned
Armor Class: 13 (natural armor)
Hit Points: your Artificer level + your Intelligence modifier
Speed: 25 ft , climb: 10 ft

STR

4 -3

DEX

12 +1

CON

10 +0

INT

8 -1

WIS

10 +0

CHA

6 -2

Skills: Perception +2, Stealth +3
Damage Resistances: Lightning, Poison
Condition Immunities: Charmed, Exhaustion, Poisoned
Senses: Darkvision 60 ft., Passive Perception 12
Languages: Understands the languages of its creator but cannot speak
Proficiency Bonus: +2

The construct has 3 charges, which it regains after a long rest. You can use a bonus action to command it to use one of the following abilities:
  Shocking Core: The construct delivers an electrical shock to a creature it shares a space with. (Melee Spell Attack: Your Spell Attack Bonus, 1d8 Lightning Damage, uses "Shocking Grasp" effect).
Stealth Mode: The construct becomes invisible for 10 minutes, or until it attacks or uses an ability.
Recording: The construct records everything it sees and hears for 1 minute. The recording can be projected mentally to its creator when within 5 feet.

Actions

Retractable Blade.: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.  

Attunement Required
This small, clockwork construct is powered by a refined manacrystal, acting as a loyal assistant to its creator. It follows simple commands and can assist in exploration, combat, or reconnaissance.   The construct is treated as a Tiny Construct under the Artificer's control. It acts on your initiative, taking its turn immediately after yours. It does nothing unless commanded using your bonus action, except for movement.

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