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Alseid (Theros) in Dungeons & Dragons 5e

Mythic Odysseys of Theros (5e)

Alseid (Theros) CR: 1

Medium fey (nymph), chaotic good
Armor Class: 15 (Natural Armor)
Hit Points: 22 (4d8 + 4)
Speed: 30 ft

STR

15 +2

DEX

10 +0

CON

12 +1

INT

13 +1

WIS

14 +2

CHA

18 +4

Skills: Persuasion +6
Damage Resistances: Radiant
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Passive Perception 12
Languages: Common, Sylvan
Challenge Rating: 1 ( 200 XP)
Proficiency Bonus: +2
by Magali Villeneuve

Innate Spellcasting. The alseid's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • 3/day each: Cure Wounds, Charm Person, Sleep
  • 1/day each: Calm Emotions, Lesser Restoration, Plant Growth


  • Hide in Plain Sight. The alseid has advantage on Dexterity (Stealth) checks made to hide while it is in grassland.

    Immortal Nature. An alseid doesn't require food, drink, or sleep.

    Magic Resistance. The alseid has advantage on saving throws against spells and other magical effects.

    Actions

    Multiattack. The alseid makes two radiant touch attacks.

    Radiant Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) radiant damage.

    Suggested Environments

    Temperate Climates; Grasslands, Hills


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