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Lampad (Theros) in Dungeons & Dragons 5e

Mythic Odysseys of Theros (5e)

Lampad (Theros) CR: 3

Medium fey (nymph), neutral evil
Armor Class: 15 (Natural Armor)
Hit Points: 52 (8d8 + 16)
Speed: 30 ft

STR

12 +1

DEX

13 +1

CON

14 +2

INT

11 +0

WIS

12 +1

CHA

18 +4

Skills: Deception +6, Intimidation +6
Damage Resistances: Necrotic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Passive Perception 11
Languages: Common, Sylvan
Challenge Rating: 3 ( 700 XP)
Proficiency Bonus: +2
by Jason Felix

Innate Spellcasting. The lampad's spellcasting ability is Charisma (+6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

  • At will: Chill Touch, Gentle Repose


  • Corpse Stride. Once on its turn, the lampad can use 10 feet of its movement to step magically into one creature's corpse within its reach & emerge from a second creature's corpse within 60 feet of the first corpse, appearing in an unoccupied space within 5 feet of the second corpse. Both corpses must be Medium or bigger.

    Immortal Nature. A lampad doesn't require food, drink, or sleep.

    Magic Resistance. The lampad has advantage on saving throws against spells & other magical effects.

    Actions

    Multiattack. The lampad attacks twice with its necrotic touch or Chill Touch.

    Necrotic Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) necrotic damage.

    Suggested Environments

    Any Climate; Underdark, Wasteland; Feywild, Shadowfell


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