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Naiad (Theros) in Dungeons & Dragons 5e

Mythic Odysseys of Theros (5e)

Naiad (Theros) CR: 2

Medium fey (nymph), chaotic neutral
Armor Class: 15 (Natural Armor)
Hit Points: 31 (7d8)
Speed: 30 ft , swim: 30 ft

STR

10 +0

DEX

16 +3

CON

11 +0

INT

15 +2

WIS

10 +0

CHA

18 +4

Skills: Persuasion +6, Sleight of Hand +5
Damage Resistances: Psychic
Damage Immunities: Poison
Condition Immunities: Charmed, Frightened, Poisoned
Senses: Passive Perception 10
Languages: Common, Sylvan
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2
by Kieran Yanner

Innate Spellcasting. The naiad's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring no material components:

  • At will: Minor Illusion
  • 3/day: Phantasmal Force
  • 1/day each: Fly, Hypnotic Pattern


  • Amphibious. The naiad can breathe air & water.

    Immortal Nature. A naiad doesn't require food, drink, or sleep.

    Invisible in Water. The naiad is invisible while fully immersed in water.

    Magic Resistance. The naiad has advantage on saving throws against spells & other magical effects.

    Actions

    Multiattack. The naiad makes two psychic touch attacks.

    Psychic Touch. Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) psychic damage.

    Suggested Environments

    Any Climate; Coastal, Seas, Swamps; Feywild


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