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Homebrew, Monster Manual (5e), Monster Manual (5.5e)

Assassin CR: 8

Small to Medium humanoid (any species), typically any non-good alignment
Armor Class: 16 (Studded Leather Armor)
Hit Points: 97 (15d8 + 30) 15d8+30
Speed: 30 ft

STR

11 +0

DEX

18 +4

CON

14 +2

INT

16 +3

WIS

11 +0

CHA

10 +0

Saving Throws: Dexterity +7, Intelligence +6
Skills: Acrobatics +7, Deception +3, Perception +3, Stealth +9
Damage Resistances: Poison
Senses: Passive Perception 13
Languages: Common, Thieves' Cant
Challenge Rating: 8 ( 3900 XP)
Proficiency Bonus: +3
by Viko Menezes

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the save & only half damage if it fails. It can't use this trait if it has the Incapacitated condition.

Actions

Multiattack. The assassin makes three attacks, using Shortsword or Light Crossbow in any combination.

Shortsword. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Piercing damage plus 17 (5d6) Poison damage, & the target has the Poisoned condition until the start of the assassin's next turn.

Light Crossbow. Ranged Attack Roll: +7, range 80/320 ft. Hit: 8 (1d8 + 4) Piercing damage plus 21 (6d6) Poison damage.

Bonus Actions

Cunning Action. The assassin takes the Dash, Disengage, or Hide action.

Suggested Environments

Any Climate; Any Terrain


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