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Warfling Pup (CR 0) in Dungeons & Dragons 5e

World of Tor: Docks of Tarot

Warfling Pup (CR 0)

Small beast, unaligned
Armor Class: 10
Hit Points: 3 (1d6)
Speed: 25 ft. , swim: 25 ft.

STR

12 +1

DEX

10 +0

CON

10 +0

INT

4 -3

WIS

8 -1

CHA

5 -3

Damage Vulnerabilities: Lightning
Damage Resistances: Cold
Senses:

Passive Perception 9

Languages: -
Challenge Rating: 0 ( 10 XP)
Proficiency Bonus: +2

Traits

Pack Tactics. The Warfling has advantage on an attack roll against a creature if at least one of the Warfling's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Amphibious. The Warfling can breathe air and water.

Actions

Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4+1) Piercing or Slashing Damage.

Fur and scale covered pups, warflings have canine like bodies with a set of 4 small webbed claws and a thicker tail that ends in a shark fin. Their snouts are some what cone shaped, ending in a point where the nostrils flair above and below the ocean, and their maws are lined with razor sharp fangs. They look like a shark, a rat, and a canine where spliced together into an annoying and ratty dock pest. They stick to packs, and steal from creatures that are too big for them to eat, with smaller Warflings working distraction and larger ones stealing or attacking. Warflings are considered pests on the Tarot Isles, and are rarely taken care of or tamed in the land of pirates.

Pups

Young Warflings are referred to as pups. they are smaller, more active, and much less carful or intelligent (WIP)


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