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Bandit Deceiver in Dungeons & Dragons 5e

Monster Manual (5.5e)

Bandit Deceiver CR: 7

Small to Medium humanoid, any non-lawful alignment
Armor Class: 16 (Mage Armor)
Hit Points: 130 (20d8 + 40) 20d8+40
Speed: 30 ft

STR

8 -1

DEX

16 +3

CON

14 +2

INT

17 +3

WIS

12 +1

CHA

16 +3

Saving Throws: Dexterity +6, Intelligence +6
Skills: Acrobatics +6, Perception +4, Stealth +9
Senses: Passive Perception 14
Languages: Common, Thieves' Cant
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +3
by Katerina Ladon

Spellcasting. The bandit casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):

  • At will: Disguise Self, Mage Hand, Minor Illusion
  • 1/day each: Hold Person (at 4th-level), Mage Armor (included in AC), Major Image

  • Suggested Environments

    Any Climate; Any Terrain


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