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Volo's Guide to Monsters (5e)

Blackguard CR: 8

Small to Medium humanoid, any non-good alignment
Armor Class: 18 (Plate Armor)
Hit Points: 153 (18d8 + 72) 18d8+72
Speed: 30 ft

STR

18 +4

DEX

11 +0

CON

18 +4

INT

11 +0

WIS

14 +2

CHA

15 +2

Saving Throws: Wisdom +5, Charisma +5
Skills: Athletics +7, Deception +5, Intimidation +5
Senses: Passive Perception 12
Languages: Common
Challenge Rating: 8 ( 3900 XP)
Proficiency Bonus: +3

Spellcasting. The blackguard is a 10th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It has the following paladin spells prepared:

  • 1st level (4 slots): Command, Protection from Evil & Good, Thunderous Smite
  • 2nd level (3 slots): Branding Smite, Find Steed
  • 3rd level (2 slots): Blinding Smite, Dispel Magic

  • Actions

    Multiattack. The blackguard makes three attacks with its glaive or its shortbow.

    Glaive. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage.

    Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

    Dreadful Aspect (Recharges after a Short or Long Rest). The blackguard exudes magical menace. Each enemy within 30 feet of the blackguard must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If a frightened target ends its turn more than 30 feet away from the blackguard, the target can repeat the saving throw, ending the effect on itself on a success.

    Suggested Environments

    Any Climate; Any Terrain


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