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Cultist Hierophant in Dungeons & Dragons 5e

Homebrew, Monster Manual (5.5e)

Cultist Hierophant CR: 10

Small to Medium humanoid, any alignment
Armor Class: 17 (Mage Armor)
Hit Points: 144 (17d8 + 68) 17d8+68
Speed: 30 ft

STR

14 +2

DEX

18 +4

CON

18 +4

INT

13 +1

WIS

16 +3

CHA

20 +5

Saving Throws: Wisdom +7, Charisma +9
Skills: Perception +7, Persuasion +9, Religion +5
Senses: Passive Perception 17
Languages: Common, language of the cult's patron
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +4

Spellcasting. The cultist casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 17):

  • At will: Mage Armor (included in AC), Thaumaturgy
  • 1/day each: Jallarzi's Storm of Radiance (level 7 version), Mass Suggestion

  • Actions

    Multiattack. The cultist makes three attacks, using Pact Blade or Radiant Ray in any combination.

    Pact Blade. Melee Attack Roll: +9, reach 5 ft. Hit: 12 (2d6 + 5) Slashing damage plus 18 (4d8) Radiant damage.

    Radiant Ray. Ranged Attack Roll: +9, range 120 ft. Hit: 31 (4d12 + 5) Radiant damage.

    Suggested Environments

    Any Climate, Any Terrain


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