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Scorpion Cultist in Dungeons & Dragons 5e

Tome of Beasts 1 (5e)

Scorpion Cultist CR: 1/2

Small to Medium humanoid, any alignment
Armor Class: 13
Hit Points: 26 (4d8 + 8) 4d8+8
Speed: 30 ft

STR

11 +0

DEX

17 +3

CON

15 +2

INT

10 +0

WIS

13 +1

CHA

10 +0

Skills: Animal Handling +3, Deception +2, Perception +3, Stealth +5
Senses: Passive Perception 14
Languages: Common
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +3

Dark Devotion. The scorpion cultist has advantage on saving throws against being charmed or frightened.

Keen Senses. The scorpion cultist has advantage on Wisdom (Perception) checks.

Scorpion's Blessing. The scorpion cultist has advantage on saving throws against poison. In addition, when the scorpion cultist hits with any weapon, the weapon deals an extra 1d4 poison damage (included in the attack).

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft, one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) poison damage.

Suggested Environments

Arid Climate; Desert, Urban


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