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Volo's Guide to Monsters (5e)

Champion CR: 9

Small to Medium humanoid, any alignment
Armor Class: 18 (Plate Armor)
Hit Points: 143 (22d8 + 44) 22d8+44
Speed: 30 ft

STR

20 +5

DEX

15 +2

CON

14 +2

INT

10 +0

WIS

14 +2

CHA

12 +1

Saving Throws: Strength +9, Constitution +6
Skills: Athletics +9, Intimidation +5, Perception +6
Senses: Passive Perception 16
Languages: Common
Challenge Rating: 9 ( 5000 XP)
Proficiency Bonus: +4
by Tyler Jacobson

Indomitable (2/Day). The champion rerolls a failed saving throw.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, the champion can regain 20 hit points.

Actions

Multiattack. The champion makes three attacks with its greatsword or its shortbow.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slashing damage if the champion has more than half of its total hit points remaining.

Shortbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage, plus 7 (2d6) piercing damage if the champion has more than half of its total hit points remaining.

Suggested Environments

Any Climate; Any Terrain


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