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Homebrew

Secutor CR: 5

Small to Medium humanoid, any alignment
Armor Class: 16 (Secutor Armor, Shield)
Hit Points: 112 (15d8 + 45) 15d8+45
Speed: 30 ft

STR

17 +3

DEX

15 +2

CON

16 +3

INT

10 +0

WIS

12 +1

CHA

15 +2

Saving Throws: Strength +7, Dexterity +5, Constitution +6, Wisdom +4
Skills: Athletics +10, Performance +5
Senses: Passive Perception 11
Languages: Common
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Brave. The gladiator has advantage on saving throws against being frightened.

Actions

Multiattack. The gladiator makes three melee weapon attacks. It can replace one attack with a use of Shield Bash.

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Shield Bash. Strength Saving Throw: DC 15, one creature within 5 feet that the gladiator can see. Failure: 9 (2d4 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Bonus Actions

Aggressive. The gladiator can move up to its speed toward a hostile creature that it can see.

Suggested Environments

Any Climate; Any Terrain


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