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Cestus Gladiator in Dungeons & Dragons 5e

Homebrew

Cestus Gladiator CR: 5

Small to Medium humanoid, any alignment
Armor Class: 15 (Unarmored Defense)
Hit Points: 112 (15d8 + 45) 15d8+45
Speed: 30 ft

STR

18 +4

DEX

15 +2

CON

16 +3

INT

10 +0

WIS

12 +1

CHA

15 +2

Saving Throws: Strength +7, Dexterity +5, Constitution +6, Wisdom +4
Skills: Athletics +10, Performance +5
Senses: Passive Perception 11
Languages: Common
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Brave. The gladiator has advantage on saving throws against being frightened.

Actions

Multiattack. The gladiator makes three melee attacks.

Cestus. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage.

Bonus Actions

Pugilist Fury (4/day). Once per turn, when the gladiator hits a creature with a Cestus attack, it can cause an additional effect from the options below:

  • Discombobulate. The targeted creature must succeed on a DC 15 Constitution saving throw or be stunned until the end of the gladiator's next turn.
  • Duck & Weave. The gladiator rolls a d6 & adds the number rolled to its AC until the start of its next turn.
  • False Opening. The gladiator has advantage on its next attack roll against the targeted creature this turn. If that attack hits, it does an additional 3 (1d6) damage.
  • Suggested Environments

    Any Climate; Any Terrain


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