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Barovian Witch in Dungeons & Dragons 5e

Curse of Strahd (5e)

Barovian Witch CR: 1/2

Small to Medium humanoid, chaotic evil
Armor Class: 10
Hit Points: 16 (3d8 + 3) 3d8+3
Speed: 30 ft

STR

7 -2

DEX

11 +0

CON

13 +1

INT

14 +2

WIS

11 +0

CHA

12 +1

Skills: Arcana +4, Perception +2
Senses: Darkvision 60', Passive Perception 12
Languages: Common
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Spellcasting. The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:

  • Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost
  • 1st level (4 slots): Ray of Sickness, Sleep, Tasha's Hideous Laughter
  • 2nd level (2 slots): Alter Self, Invisibility

  • Actions

    Claws (Requires Alter Self). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage. This attack is magical.

    Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage.

    Suggested Environments

    Any Climate; Any Terrain; Dread Domains (Barovia)


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