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Homebrew

Grenadier CR: 2

Small to Medium humanoid, any alignment
Armor Class: 14 (Studded Leather Armor)
Hit Points: 27 (5d8 + 5) 5d8+5
Speed: 30 ft

STR

11 +0

DEX

15 +2

CON

12 +1

INT

9 -1

WIS

12 +1

CHA

9 -1

Saving Throws: Dexterity +4
Senses: Passive Perception 11
Languages: Common
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Brave. The grenadier has advantage on saving throws against being frightened.

Actions

Multiattack. The grenadier can make two melee attacks. It can replace one melee attack with a Musket attack.

Musket. Ranged Weapon Attack: +4 to hit, range 120'/480', misfire 2, one target. Hit: 8 (1d12 + 2) piercing damage.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5', one target. Hit: 5 (1d6 + 2) piercing damage.

Hand Grenade 2/Day). The grenadier throws one grenade at a target within a 60' range. Saving throw: All creatures within a 5' radius of the target must make a DC 12 Dexterity saving throw. Any object within the radius fails the saving throw. Failure: The creature takes 7 (2d6) thunder damage & 7 (2d6) fire damage. Success: The creature takes half of the above damage.

Suggested Environments

Any Climate; Any Terrain


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