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Homebrew

Musketeer CR: 4

Small to Medium humanoid, any alignment
Armor Class: 15 (Studded Leather Armor)
Hit Points: 45 (10d8)
Speed: 30 ft

STR

10 +0

DEX

17 +3

CON

11 +0

INT

10 +0

WIS

14 +2

CHA

13 +1

Saving Throws: Dexterity +5, Charisma +3
Skills: Perception +4, Performance +3, Persuasion +3
Senses: Passive Perception 14
Languages: Common, & any one language
Challenge Rating: 4 ( 1100 XP)
Proficiency Bonus: +2

Actions

Multiattack. The musketeer makes either two Pistol, two Rapier, or one of each type of attack. It can replace one attack with a Musket attack.

Musket. Ranged Attack Roll: +5 to hit, range 120'/480 ft., misfire 2, one target. Hit: 9 (1d12 + 3) piercing damage.

Pistol. Ranged Attack Roll: +5 to hit, range 60'/140' ft., misfire 1, one target. Hit: 8 (1d10 + 3) piercing damage.

Rapier. Melee Attack Roll: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Bonus Actions

Evasive Footwork. If the musketeer hits a creature with an attack, the musketeer can take the Disengage or Dodge action as a bonus action.

Reactions

Parry. Trigger: The musketeer is hit by a melee attack roll while holding a weapon. Response: The musketeer adds 2 to its AC against that attack, possibly causing it to miss.

Suggested Environments

Any Climate; Any Terrain


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