D&D Free Rules (2024)
0-level (Cantrip) Conjuration
A flickering flame appears in your hand and remains there for the duration. The flame emits no heat and harms neither you nor your equipment. The flame sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The spell ends if you dismiss it as an action or if you cast it again.
Until the spell ends, you can use an action to hurl fire at a creature or an object within 60 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).