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Dustriders

Luminary Orb

4-level Conjuration

Casting Time: 1 Action or Reaction
Range/Area: 15 Foot Radial Sphere
Components: Verbal, Somatic, Material
Materials: A shard of smoothed glass and powdered amethyst
Duration: 10 Minutes
Attack/Save: Save
Damage/Effect: Radiant
You summon a luminary orb made of stardust which emits gentle, shimmering light from its surface. It radiates dim light in a 45 foot radius around itself and the orb has a radius of 15 feet. Targets inside the sphere are suspended midair and not subjected to external forces, and the orb is always centered on the caster. Up to 3 other willing targets inside the orb are provided the same protections. Unwilling targets are not taken along for the ride, and willing targets inside can leave the orb at any point of their choosing. Any loose objects that are inside the orb when it is summoned are suspended inside the orb's space.   The caster can spend their movement to push the orb in any direction of their choice, up to a distance equal to their movement speed. The luminary orb cancels out any collision damage and nullifies the Catapult spell if used against the orb. When the orb collides with an object or surface, it emits bright light for a split second and emits a magical chime noise. Occupants of the luminary orb are otherwise not protected from projectiles and area of effects from spells or weapons.   The luminary orb can be dismissed as a free action, lasts up to 10 minutes, and does not require concentration.   Targets inside the orb cannot take falling damage, and the orb normally has a flying speed of 20 feet. The orb can be launched up to 120 feet in any direction on a single turn as an Action, and its occupants are safe. For every 10 feet the orb moves before colliding with a target on a single turn, it deals 1d4 radiant damage to the target, illuminating them and pushing them out of the way. Targets illuminated by this spell emit a bright light in a 10 foot radius for 3 rounds of initiative.   The orb has its own air supply, lasting up to 10 minutes and acts as a barrier for any liquids. It will float to the surface of any liquids and sit at the surface, protecting the occupants from said liquids. When the spell ends, the orb slowly descends and fades away.
At higher levels: When cast as a 5th level spell, the number of allied targets that can be protected by the Luminary Orb's effects goes up to 4, and the damage increases by an additional 1d4 radiant damage for every 10 feet of movement inside the orb on a single turn. The number of allied targets that can be transported by the orb increases by 1 and collision damage increases by 1d4 for each spell level above 4th.
Available for: Arcanist (Wizard), Artificer, Inscriptor, Sorcerer, Warlock

Created by

Vaskadar.

Statblock Type

Spell

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