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Jäger (Sniper) in Dungeons & Dragons 5e

Homebrew

Jäger (Sniper) CR: 5

Small to Medium humanoid, any alignment
Armor Class: 16 (Studded Leather Armor)
Hit Points: 75 (10d8 + 30) 10d8+30
Speed: 30 ft

STR

11 +0

DEX

18 +4

CON

16 +3

INT

11 +0

WIS

13 +1

CHA

10 +0

Saving Throws: Dexterity +7, Constitution +6, Wisdom +4
Skills: Nature +3, Perception +7, Survival +4
Senses: Passive Perception 17
Languages: Common
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Improved Critical. The jäger's weapon attacks are critical if it rolls a 19 or 20 on an attack roll.

Point-Blank Aim. Being within 5' of a hostile creature doesn't impose disadvantage on the jäger's ranged attack rolls.

Actions

Multiattack. The jäger can make three saber attacks. It can substitute one attack for a Musket attack.

Musket. Ranged Weapon Attack: +7 to hit, range 120'/480', misfire 2, one target. Hit: 17 (2d12 + 4) piercing damage.

Saber. Melee Weapon Attack: +7 to hit, reach 5', one target. Hit: 11 (2d6 + 4) piercing damage.

Bonus Actions

Steady Aim. If the jäger hasn't moved during its turn, it can give itself advantage on its next attack roll. The jäger's speed becomes 0' until the end of the current turn.

Suggested Environments

Any Climate; Any Terrain


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