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Mage Apprentice in Dungeons & Dragons 5e

Homebrew, Volo's Guide to Monsters, Monster Manual (5.5e)

Mage Apprentice CR: 2

Small to Medium humanoid, any alignment
Armor Class: 15 (Mage Armor)
Hit Points: 49 (9d8 + 9) 9d8+9
Speed: 30 ft

STR

8 -1

DEX

14 +2

CON

12 +1

INT

16 +3

WIS

13 +1

CHA

10 +0

Saving Throws: Intelligence +5, Wisdom +3
Skills: Arcana +5, Perception +3
Senses: Passive Perception 13
Languages: Common, & any one language
Challenge Rating: 2 ( 450 XP)
Proficiency Bonus: +2

Spellcasting. The mage casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

  • At will: Mage Hand, Prestidigitation
  • 1/day each: Disguise Self, Ice Knife, Mage Armor (included in AC), Thunderwave

  • Actions

    Arcane Burst. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 120 ft., one target. Hit: 14 (2d10 + 3) Force damage.

    Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

    Suggested Environments

    Any Climate; Any Terrain


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