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Hydrushound CR: 1/2

Medium to Large beast ,
Armor Class: 12
Hit Points: 20 (3d10+4)
Speed: 50 ft. , swim: 20 ft.

STR

16 +3

DEX

14 +2

CON

14 +2

INT

7 -2

WIS

15 +2

CHA

5 -3

Skills: Stealth +4
Senses:

Passive Perception +2

Keen Hearing and Smell. The hydrushound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 ) piercing damage as well as +2 poison damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the hydrusound can't bite another target.

Tail Whip. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.


World Anvil: The Ultimate Worldbuilding Toolset & RPG Campaign Manager

Created for Dungeon Masters and Game Masters, World Anvil has everything you need to build your own homebrew RPG campaign setting, and run your games, either online or around the table!

  • Speed up prep with a whole library of community statblocks you can copy (and edit!)
  • Enthrall your players with interactive maps, timelines, and a whole wiki of your world
  • Keep track of NPCs, PC character sheets, monster stats, treasure, journals, notes and more
  • Quickly look up essential info with session notes, campaign map markers, and bookmarked lore at your fingertips
  • Build your own campaign setting, or expand a prewritten campaign, with expertly created worldbuilding templates and prompts
  • Control who sees what in your worldbuilding wiki with secrets and subscriber groups
  • Collaborate with players and GMs to build the campaign setting of your dreamsĀ 
  • NEVER lose your notes!

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