Monster Manual (5e)
Spellcasting. The archmage is an 18th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). The archmage can cast disguise self and invisibility at will and has the following wizard spells prepared:
*The archmage casts these spells on itself before combat.
Magic Resistance. The archmage has advantage on saving throws against spells & other magical effects.
Variant: Familiars. Any spellcaster that can cast the find familiar spell (such as an archmage or mage) is likely to have a familiar. The familiar can be one of the creatures described in the spell or some other Tiny monster, such as a crawling claw, imp, pseudodragon, or quasit.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Any Climate; Any Terrain
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