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Evocation Mage in Dungeons & Dragons 5e

Volo's Guide to Monsters (5e)

Evocation Mage CR: 9

Small to Medium humanoid, any alignment
Armor Class: 15 (Mage Armor)
Hit Points: 66 (12d8 + 12) 12d8+12
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

12 +1

INT

17 +3

WIS

12 +1

CHA

11 +0

Saving Throws: Intelligence +7, Wisdom +5
Skills: Arcana +7, History +7
Senses: Passive Perception 11
Languages: Common, & any three languages
Challenge Rating: 9 ( 5000 XP)
Proficiency Bonus: +4
by Zack Stella

Spellcasting. The evoker is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The evoker has the following wizard spells prepared:

  • Cantrips (at will): Fire Bolt*, Light*, Prestidigitation, Ray of Frost*
  • 1st level (4 slots): Burning Hands*, Mage Armor, Magic Missile*
  • 2nd level (3 slots): Mirror Image, Misty Step, Shatter*
  • 3rd level (3 slots): Counterspell, Fireball*, Lightning Bolt*
  • 4th level (3 slots): Ice Storm*, Stoneskin
  • 5th level (2 slots): Bigby's Hand*, Cone of Cold*
  • 6th level (1 slot): Chain Lightning*, Wall of Ice*
  • *Evocation spell


    Sculpt Spells. When the evoker casts an evocation spell that forces other creatures it can see to make a saving throw, it can choose a number of them equal to 1 + the spell's level. These creatures automatically succeed on their saving throws against the spell. If a successful save means a chosen creature would take half damage from the spell, it instead takes no damage from it.

    Actions

    Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

    Suggested Environments

    Any Climate; Any Terrain


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