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Astral Crocodile in Dungeons & Dragons 5e

Dustriders

Astral Crocodile

Large celestial, beast, unaligned
Armor Class: 10 + Your Intelligence Modifier + Proficiency Bonus
Hit Points: 2 + your Intelligence modifier + four times your Arcanist level
Speed: 30 Feet , swim: 30 Feet

STR

16 +3

DEX

10 +0

CON

18 +4

INT

10 +0

WIS

10 +0

CHA

10 +0

Saving Throws: Strength, Constitution
Skills: Grants the summoner Proficiency in Athletics if not already proficient, and if already Proficient in Athletics, grants the summoner Expertise in Athletics.   Has advantage on Stealth Checks when submerged in water or sand.
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Passive Perception of 10
Languages: Understands the languages you speak
Proficiency Bonus: Inherits the Summoner's Proficiency Bonus

Astral Fortitude - Grants the Summoner and a choice of up to three other allied targets +10 Maximum HP while the Crocodile has more than 0 HP. Once the Astral Crocodile is reduced to 0 HP, it vanishes and the effects end.

Actions

Crushing Bite - Make an attack roll against a chosen target. On a successful hit, the target takes 2d4 Radiant damage and is grappled. While a target is grappled, the Crocodile cannot make another Bite attack or submerge and the target is restrained. The grappled target must make a Strength saving throw against your Spellcasting DC to escape the grapple.  

Bonus Actions

Submerged Prowler - The Astral Crocodile can submerge itself in water or natural terrain, granting it the benefits of Full Cover as a Bonus Action. While submerged, the Astral Crocodile has advantage on Stealth Checks and can take the Hide Action as a Bonus Action. Once the Astral Crocodile attacks, it is no longer submerged.   Tail Whip - The Astral Crocodile can whip its tail at a target that is not grappled by its bite as an attack roll, within 5 feet, and deal 1d4 Radiant damage on a successful hit.

Reactions

Ambush - When submerged, the Astral Crocodile can emerge from water or natural terrain to attack a target that enters within 10 feet of itself as a Reaction and make a bite attack roll for 1d4 Radiant damage.

The Astral Crocodile is a representation of the astronomical sign for Sobek, symbolizing protection from natural disasters. Its surface is translucent, appearing as a twilit night sky filled with stars.

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