"Funguy"
Small Over-Sentient Mushroom, Neutral Good
Armor Class 14 (Natural Armor)
Hit Points 14hp (2d8+4) 2d8+4
Speed:
20 ft
Climb: 10 ft
Saving Throws CON +4, WIS +3
Skills Stealth +4, Nature +3, Medicine +3
Damage Vulnerabilities Fire, Acid, Slashing
Damage Resistances Poison, Necrotic
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 60 ft., Tremorsense 10 ft.
Languages Understands Sylvathis, speaks in slow, fragmented mumbles.
Proficiency Bonus +2
Description
Funguy, the Symbiotic Cap
Funguy is a living mycelial consciousness, grown directly from Mel's body and nurtured through her botanical magic. He resembles a small, vibrant mushroom with a cap that shifts colors depending on his mood—deep purples when content, soft blues when resting, and eerie red pulses when agitated. His base body is a fibrous fungal structure with small, root-like tendrils that extend and retract, allowing him to attach to Mel’s head or detach and move on his own.
When attached, Funguy is completely concealed beneath his mushroom cap, appearing as nothing more than a natural growth on Mel’s head. Only when he chooses to unfurl his body and detach does he reveal his form—small, hunched, and laced with mycelial filaments.
Despite his slow and ponderous nature, Funguy is deeply loyal. He speaks in mumbled, slow Sylvathis, struggling with longer sentences. He does not view himself as separate from Mel, but rather an extension of her being, living as her shadow and symbiotic guardian.
When attached to Mel, his mycelial roots weave through her body, drawing from her life force. As long as she has hit points and is not exhausted, Funguy regenerates over time. However, when Mel is weakened, Funguy too begins to wither, becoming sluggish and frail.
Scaling & Growth
Proficiency Bonus: Funguy's proficiency bonus follows Mel's wizard progression.
Hit Dice: Funguy's hit dice scale as 2d8 + CON per every 3 levels, allowing natural growth in durability and resilience.
Ideals
Growth through patience. Strength through connection.
Bonds
Mel is his anchor. Without her, he would not exist.
Flaws
Hesitant and slow to react. Dislikes rushing decisions.
Symbiotic Attachment
Funguy can attach to Mel as an action, forming a deep bond through his mycelium. While attached:
Funguy cannot be targeted separately unless forcibly removed (DC 12 Strength check).
He regains 1 hit point per minute as long as Mel has hit points and is not suffering from exhaustion.
Mel gains advantage on Constitution saving throws to maintain concentration on spells.
While attached, Funguy and Mel can communicate through mycelial impulses, transmitting emotions and brief thoughts silently.
He can not take actions, while attached.
If Mel takes a Long Rest, Funguy's hitpoints are fully regained.
If Mel takes a Short Rest, 1d8+2 . hitpoints are regained.
At Level 6, Mel can transfer 5 hit points per round to Funguy as an action.
At Level 12, Mel can transfer up to 10 hit points per round to Funguy as an action.
Detachment
Funguy can detach from Mel as a bonus action. If he is reduced to 0 hit points while detached, he falls unconscious and begins to wither.
At Level 10, this can cleanse the poisoned or frightened condition from Mel.
Fungal Regrowth
If Funguy drops to 0 hit points, Mel can attempt to restore him through conventional healing. If unsuccessful, she must regrow him from her body over
4 weeks, during which he remains an undeveloped fungal cap unable to act.
Camouflage
Funguy can alter his coloration and texture to blend with natural environments as a
free action. He has
advantage on Stealth checks in forests, caves, fungal biomes, and other natural environments.
Actions
Tendril Strike
Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit:
1d10+2 bludgeoning damage.
At Level 5, the damage increases to 2d10+2 .
At Level 10, the attack applies the poisoned condition for 1 round.
Spore Blast (Unlocks at Level 3)
Ranged Weapon Attack: +4 to hit, range 30 ft., one target.
Hit:
2d6+2 poison damage.
Uses:
2 times per long rest.
At Level 7, it deals 2d8+2 damage.
At Level 12, it spreads to all creatures within 5 ft. of the target.
At Level 14, uses increase to 3 times per long rest.
Fungal Pulse (Unlocks at Level 6)
Funguy releases a pulse of spores in a
10-foot radius. Creatures in the area must succeed on a
DC 12 Constitution saving throw or be
poisoned for 1 round.
Uses:
Once per long rest.
At Level 8, the range increases to 15 feet and imposes disadvantage on attacks for 1 turn.
At Level 12, uses increase to 2 times per long rest.
Reactions
Protective Spores (Unlocks at Level 4)
When Mel is attacked with a melee attack, Funguy can release a burst of spores. The attacker must make a
DC 12 Constitution saving throw or have disadvantage on their next attack.
Uses:
1 time per long rest.
At Level 10, it also deals 1d6 poison damage.
At Level 14, uses increase to 2 times per long rest.