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Gemlin CR: 1

Small gem rodent,
Armor Class: 13
Hit Points: 15
Speed: , burrow: 10 30 , climb: 20 30

STR

6 -2

DEX

16 +3

CON

12 +1

INT

10 +0

WIS

14 +2

CHA

12 +1

Skills:

Elemental Infusion. If Gemlin consumes a gem, it gains an elemental infusion based on the gem’s color, lasting until it eats another gem or takes a long rest. (See Crystal Spit Attack for effects.)

Challenge Rating: 1
Proficiency Bonus: 2

Actions

Basic Attack - Crystal Pounce. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: (1d6 + 3) Slashing Damage.

Elemental Burst - Crystal Spit. Ranged Weapon Attack: +5 to hit, range 30 ft., one target.

Hit: (1d8 + 3) Elemental Damage. The damage type is based on the last crystal consumed (chosen once at the beginning of the battle and remains the same until combat has ended):

• Ruby (Fire): The target ignites, taking 1d4 fire damage at the start of each turn until they use an action to put it out.

• Sapphire (Cold): The target’s movement speed is reduced by 10 ft. until the start of Gemlin’s next turn.

• Emerald (Acid): The target takes an additional 1d4 acid damage at the start of their next turn.

• Topaz (Lightning): The attack has a 50% chance to arc to a second target within 5 feet, dealing half damage.

• Amethyst (Necrotic): The target suffers disadvantage on their next attack roll.

• Diamond (Radiant): No Attack, but emits a 10ft radius of light.

A tiny, furry, creature with gems sprinkled throughout its fur. It consumes gems and takes on the elemental form of the gems it consumes.

Suggested Environments

It prefers crystal caves


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