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Astral Jackal

Medium celestial, beast, unaligned
Armor Class: 8 + Your Intelligence Modifier + Proficiency Bonus
Hit Points: 2 + your Intelligence modifier + four times your Arcanist level
Speed: 40 Feet

STR

12 +1

DEX

16 +3

CON

16 +3

INT

10 +0

WIS

14 +2

CHA

10 +0

Saving Throws: Dexterity, Wisdom
Skills: Acrobatics +3
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
Senses: Passive Perception of 14
Languages: Understands the languages you speak
Proficiency Bonus: Inherits the Summoner's Proficiency Bonus

Astral Bane of the Undead - The Astral Jackal emits an aura with a 30ft. radius. All allied targets inside the radius deal an additional 2d4 Radiant damage to undead monsters, and Undead monsters have disadvantage on their Wisdom saving throws as well.

Actions

Astral Bite - As a melee attack, the Astral Jackal bites a target in range. On a successful hit, the target takes 2d4 Radiant damage. If the target is Undead, a Mutant, or a Fiend, it takes an additional 2d4 Radiant damage.   Astral Judgment - The Astral Jackal, as an action, fires three beams, one from each of its eyes. The beams have a range of up to 120 feet. You must make an attack roll for each of these beams, with your choice of target. On a successful hit, the target takes 1d4+1 Radiant damage. Targets that have been hit by these beams have their movement halved until the start of the Astral Jackal's next turn.

The Astral Jackal is a representation of the astronomical sign for the god Anubis, symbolizing the afterlife and judgment. Its surface is translucent, appearing as a twilit night sky filled with stars. It has a 3rd eye in the middle of its forehead.

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