Astral Bane of the Undead - The Astral Jackal emits an aura with a 30ft. radius. All allied targets inside the radius deal an additional 2d4 Radiant damage to undead monsters, and Undead monsters have disadvantage on their Wisdom saving throws as well.
Astral Bite - As a melee attack, the Astral Jackal bites a target in range. On a successful hit, the target takes 2d4 Radiant damage. If the target is Undead, a Mutant, or a Fiend, it takes an additional 2d4 Radiant damage. Astral Judgment - The Astral Jackal, as an action, fires three beams, one from each of its eyes. The beams have a range of up to 120 feet. You must make an attack roll for each of these beams, with your choice of target. On a successful hit, the target takes 1d4+1 Radiant damage. Targets that have been hit by these beams have their movement halved until the start of the Astral Jackal's next turn.
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