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Skitter Eel CR: 1/2

Medium monstrosity, krasis, eel,
Armor Class: 13
Hit Points: 40 (4d10)
Speed: 30 ft , swim: 30 ft , climb: 30 ft

STR

14 +2

DEX

16 +3

CON

16 +3

INT

5 -3

WIS

5 -3

CHA

5 -3

Saving Throws: Str +4, Dex +5
Skills:

Amphibious. The Skitter Eel can breathe water and air.

Grabbing Claws. Upon a successful attack, the Skitter Eel grapples a target. Escaping requires the target to succeed a Strength save (DC 12).

Stabilizing Legs. The Skitter Eel has advantages on Strength and Dexterity saves not to fall prone from attacks or saving throws.

Senses:

Darkvision 60 ft, Passive Perception 7

Languages: Understands Common but can't speak it.
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Actions

Gnashing Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6+4) piercing damage.

Crushing Claws. Melee Weapon Attack. +5 to hit, reach 5 ft., one target. Hit: (1d8+4) bludgeoning damage. On a successful attack, target is grappled.

Bonus Actions

Opportune Bite. Upon a successful grapple, the Skitter Eel may make a Gnashing Bite attack as a Bonus Action.

The Skitter Eel

Another recent krasis, created directly for protection as opposed to a trial run. The Skitter Eel was biomanced and incubated further down the road, with intent on guarding Holdfast entrances and various Zonots throughout Ravnica. Biomanced from genes of eels and various crab specimens, Skitter Eels aren't the most dangerous krasis in the Simic's numbers, but it can be quite a dangerous foe for those unaware.

A unique adaptation from these krasis are the fact that they can strike as fast as a normal, unmutated eel. In the blink of an eye, a claw can be trapped around an intruder's torso, and with a single pinch, their intrusion is cut short.


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