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SRD

Ice Mephit CR: 1/2

Small elemental, neutral evil
Armor Class: 11
Hit Points: 21
Speed: 30 ft , fly: 30 ft

STR

7 -2

DEX

13 +1

CON

10 +0

INT

9 -1

WIS

11 +0

CHA

12 +1

Skills: Perception +2, Stealth +3
Damage Vulnerabilities: Bludgeoning, Fire
Damage Immunities: Cold, Poison
Condition Immunities: Poisoned
Senses: Darkvision 60ft., Passive Perception 12
Languages: Aquan, Auran
Challenge Rating: 1/2 ( 100 XP)
Proficiency Bonus: +2

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.   False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.   Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.   Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Comprising frigid air and water, ice mephits are aloof and cold, surpassing all other mephits in pitiless cruelty.

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