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SRD

Xorn CR: 5

Medium elemental, neutral
Armor Class: 19
Hit Points: 73
Speed: 20 ft , burrow: 20 ft

STR

17 +3

DEX

10 +0

CON

22 +6

INT

11 +0

WIS

10 +0

CHA

11 +0

Skills: Perception +6, Stealth +3
Damage Resistances: Nonmagical Bludgeoning, Piercing, and Slashing attacks (that aren't Adamantine)
Senses: Darkvision 60ft., Tremorsense 60ft., Passive Perception 16
Languages: Terran
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3

Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.   Stone Camouflage. The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.   Treasure Sense. The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 feet of it.

Actions

Multiattack. The xorn makes three claw attacks and one bite attack.   Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Bizarre creatures native to the Elemental Plane of Earth, xorn sniff out gemstones and precious metals, then tunnel through earth and rock to consume those treasures. On the Material Plane, xorn must range far and wide through the Underdark to sustain themselves, becoming aggressive toward miners and treasure hunters when the valuable minerals of their diet are scarce.   A xorn’s unnatural origins are suggested by its unusually heavy body and the large, powerful mouth sitting atop its head. Its three long arms are each tipped with sharp talons, and its three large, stone-lidded eyes see in all directions.   Elemental Travelers. Possessed of the power of elemental earth, a xorn glides through stone and dirt as easily as a fish swims through water. It doesn’t displace earth or stone when it moves, but merges with and flows through it, leaving no tunnel, hole, or hint of its passage.   Xorn prefer not to leave their home plane, where they easily eat their fill of gemstones and precious metals. When a xorn winds up on the Material Plane, whether by accident or from curiosity, it seeks sustenance and a way home.   Beggars and Thieves. Xorn scour the depths of the earth for precious metal and stones. Because they are unable to consume organic material, they ignore most other creatures. However, a xorn’s ability to sniff out metals and stones often draws its attention to adventurers carrying coins and gems. Because a xorn isn’t evil, it pleads or bargains in the hope of convincing owners to give up their treasure, offering up information it has learned from its travels in exchange. A xorn whose requests are ignored might resort to threats and bullying. If starving or angered, it resorts to force.

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