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Transmutation Mage in Dungeons & Dragons 5e

Volo's Guide to Monsters (5e)

Transmutation Mage CR: 5

Small to Medium humanoid, any alignment
Armor Class: 15 (Mage Armor)
Hit Points: 40 (9d8) 9d8
Speed: 30 ft

STR

9 -1

DEX

14 +2

CON

11 +0

INT

17 +3

WIS

12 +1

CHA

11 +0

Saving Throws: Intelligence +6, Wisdom +4
Skills: Arcana +6, History +6
Senses: Passive Perception 11
Languages: Common, & any three languages
Challenge Rating: 5 ( 1800 XP)
Proficiency Bonus: +3
by Pindurski

Spellcasting. The transmuter is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The transmuter has the following wizard spells prepared:

  • Cantrips (at will): Light, Mending, Prestidigitation, Ray of Frost
  • 1st level (4 slots): Chromatic Orb, Expeditious Retreat*, Mage Armor
  • 2nd level (3 slots): Alter Self*, Hold Person, Knock*
  • 3rd level (3 slots): Blink*, Fireball, Slow*
  • 4th level (3 slots): Polymorph*, Stoneskin
  • 5th level (1 slot): Telekinesis*
  • *Transmutation spell of 1st level or higher


    Transmuter's Stone. The transmuter carries a magic stone it crafted that grants its bearer one of the following effects:

  • Darkvision out to a range of 60 feet
  • An extra 10 feet of speed while the bearer is unencumbered
  • Proficiency with Constitution saving throws
  • Resistance to acid, cold, fire, lightning, or thunder damage (transmuter's choice whenever the transmuter chooses this benefit)
  • If the transmuter has the stone and casts a transmutation spell of 1st level or higher, it can change the effect of the stone.

    Actions

    Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands.

    Suggested Environments

    Any Climate; Any Terrain


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