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Boil CR: 1/8

Large elemental (tarling),
Armor Class: 13
Hit Points: 26 (3d10+2)
Speed: 30 30 , swim: 30 30

STR

19 +4

DEX

10 +0

CON

15 +2

INT

4 -3

WIS

10 +0

CHA

8 -1

Saving Throws: Save DC = 8 + the tamer’s proficiency bonus + the tarling’s Constitution modifier
Skills:

**default Passives**
Flammable. If the tarling takes fire damage, it ignites. It and any creature it is grappling take 2 (1d4) fire damage at the start of each of its turns and its weapon attacks deal an additional 2 (1d4) fire damage on a hit. If the tarling is subject to heavy rainfall or it takes 5 or more cold damage in a single instance, the flames are extinguished.


Oil Form. When the tarling tries to move through water, it instead uses its swimming speed to skim along the water’s surface; it can’t submerge below the surface of water without a powerful detergent.


earned passives
Multiattack. As an action, the tarling makes two attacks: one with its Bite and one with its Tail.


Refractive Exterior Prerequisite: 5th-level tamer Type: Passive (companion) When the tarling is targeted by a magic missile spell or a spell that requires a ranged attack roll, roll a d4. On a 4, the tarling is unaffected and the energy is refract- ed into a random elemental type; a bolt of energy fires back at the caster as a ranged spell attack, using the caster’s spell attack modifier and dealing damage equal to the tarling’s current Hit Die size (see Growth improvements) on a hit. Roll another d4 to determine the damage type: 1-acid, 2-cold, 3-fire, 4-lightning.


**evolutions**
Growth I Prerequisite: Become a tamer’s companion Type: Passive (companion) The tarling’s size increases to Small, its Hit Die size increases to a d6 (its hit point maximum consequently increases by 1 for each of its Hit Dice), and the dam- age die of its Bite attack increases to a d6. The tarling gains this improvement when it becomes a companion; it doesn’t cost an improvement.


Growth II Prerequisite: 3rd-level tamer, Growth I Type: Passive (companion) The tarling’s size increases to Medium, its Hit Die size increases to a d8 (its hit point maximum consequent- ly increases by 1 for each of its Hit Dice), and the damage dice of its Bite and Tail attacks (see below), as well as its Arcane Activation, increase from a d6 to a d8. This growth improvement ignores the normal maximum companion size for a tamer.


Growth III Prerequisite: 9th-level tamer, Growth II Type: Passive (companion) The tarling’s size increases to Large, its Hit Die size increases to a d10 (its hit point maximum consequent- ly increases by 1 for each of its Hit Dice), and the damage dice of its Bite and Tail attacks (see below), as well as its Arcane Activation, increase from a d8 to a d10. This growth improvement ignores the normal maximum companion size for a tamer.

Damage Resistances: acid, piercing, poison
Senses:

Darrkvision 60 ft., passive Perception 10

Challenge Rating: 1/8
Proficiency Bonus: +2

Actions


Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d10 + 2) piercing damage.


Tail. Melee Weapon Attack: Str modifier + PB to hit, reach 10 ft., one target. Hit: 1d10 + Str modifier bludgeoning damage.


Necrotar Tongue I Prerequisite: 5th-level tamer Type: Active (action) As an action, the tarling can spew a whip-like tongue of elastic tar at a creature no larger than itself that it can see within 20 feet of it. The target must succeed on a Strength saving throw or become grappled (escape DC equals save DC) by the tarling and be pulled up to 15 feet closer to the tarling. Until this grapple ends, the target is restrained, takes 9 (2d8) necrotic damage at the start of each of its turns, and the tarling can’t use its Bite attack against a different target. On a successful save, the creature takes half as much damage and isn’t grappled, pulled, or restrained. After the tarling uses this action, it can’t do so again until its tamer finishes a short or long rest. When the tarling’s tamer reaches 9th level in the tamer class, the recurring damage of this action in- creases to 13 (3d8). Tarling


Arcane Animation Prerequisite: 9th-level tamer, Arcane Activation Type: Active (action) As an action, the tarling can reanimate one corpse within 5 feet of it, merging its body with the corpse for the next hour. The corpse must have been a crea- ture with a challenge rating equal to or lower than the tamer’s proficiency bonus and been of a size equal to or smaller than the tarling. For the duration, the tarling gains the non-flying speeds of the corpse’s original creature and has two pools of hit points: its own and those from the corpse it inhabits. The corpse’s pool of hit points equals half the original creature’s hit point maximum. Whenever the tarling takes damage, half of the damage is trans- ferred to the corpse and subtracted from that pool of hit points instead of the tarling’s. If the corpse’s pool of hit points is reduced to 0, the reanimation ends and the corpse is destroyed. After the tarling uses this action, it can’t do so again until its tamer finishes a long rest.

Bonus Actions


Arcane Activation Prerequisite: 3rd-level tamer Type: Active (bonus action) As a bonus action, the tarling can activate its arcane power source for 1 minute. For the duration, the tarling has resistance to necrotic damage and deals an additional 3 (1d10) necrotic damage when it hits a target with a melee attack. After the tarling uses this action, it can’t do so again until its tamer finishes a long rest.



Created by

SoleHoney.

Statblock Type

Monster

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