Remove these ads. Join the Worldbuilders Guild

Khajiit Trader

Medium Khajiit, Trader, Any

Armor Class 12
Hit Points 16 (3d8+3) 3d8+3
Speed: 35 ft

STR

8
( -1 )

DEX

14
( +2 )

CON

12
( +1 )

INT

10
( +0 )

WIS

13
( +1 )

CHA

16
( +3 )

Saving Throws Dexterity +4, Wisdom +3
Skills Perception +5, Persuasion +5, Sleight of Hand +6, Stealth +4
Damage Resistances Falling
Senses 120ft darkvison, passive Perception 15
Languages Common, Shadowmarks, Ta’agra
Proficiency Bonus +2

Actions

Off-Hand Attack. The Khajiit can make an (unmodified damage) attack with thier off-hand, as with two-weapon fighting.   Steel Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft,, one target. Hit: (1d4 + 3) piercing damage.   Claws. Melee Weapon Attack: +4 to hit, reach 5 ft,. one target. Hit: (1d4+2) slashing damage.

Bonus Actions

Cunning Action. This action can be used to take the Dash, Disengage, or Hide action. Alternatively this can be used to make a Dexterity (Sleight of Hand) check.


Created by

ShireLord.

Statblock Type

NPC Sheet

Link/Embed