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Jesepo the Juggler

3 Level (0/2700 XP for level-up) Entertainer Background Khajiit Race / Species / Heritage Chaotic Neutral Alignment
Bard
Level 2
Hit Dice: 2/2
1d8+2 Class 1
Rogue
Level 1
Hit Dice: 1/1
1d8+2 Class 2

STR
13
+1
DEX
19
+4
CON
14
+2
INT
13
+1
WIS
6
-2
CHA
16
+3
25
Hit Points
+4
Initiative (DEX)
15
Armor Class (AC)
+2
Prof. Bonus
35
Speed (walk/run/fly)
10
Passive Perception
Spellcasting ...
+5 Attack mod
CHA Ability
+3 Abi Mod
13 Save DC
+4 Expertise Bonus
+2 Proficiency Bonus
+1 Jack of all Trades
+1 Strength
+6 Dexterity
+2 Constitution
+1 Intelligence
-2 Wisdom
+5 Charisma
saving throws
+6 Acrobatics DEX
-1 Animal Handling WIS
+2 Arcana INT
+3 Athletics STR
+4 Deception CHA
+2 History INT
-1 Insight WIS
+4 Intimidation CHA
+2 Investigation INT
skills
-1 Medicine WIS
+2 Nature INT
+0 Perception WIS
+7 Performance CHA
+4 Persuasion CHA
+2 Religion INT
+6 Sleight of Hand DEX
+8 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Attacks

Spell Book

Cantrips

NAME AB CAST RNG DUR DMG CMP #
Vicious Mockery 60ft
Minor Illusion 30ft

Level 1 Spells 3 slots

NAME AB CAST RNG DUR DMG CMP #
Close Wounds
Fast Healing
Hideous Laughter
Dissonant Whispers
Puppet
Race: Khajiit
Soft Fall. You have resistance to falling damage and always land on your feet.

Superior Darkvision. Your Khajiit blood grants you immaculate vision in dark and dim conditions. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You cannot discern color in darkness, only shades of gray.

Birthsign: Lover
Mooncalf. You have advantage on saving throws against being charmed and magic can’t put you to sleep.

Background: Entertainer
By Popular Demand. You can always find a place to perform, usually in an inn or tavern but possibly with a circus, at a theater, or even in a noble's court. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a liking to you.

Class: Bard
Bardic Inspiration. Use a bonus action on your turn to choose one creature other than yourself. That creature gains one Bardic Inspiration die, a d6. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes.

Song of Rest. During a short rest, you and any friendly creatures resting with you regain 1d6 extra hit points if they heal.


Class: Rogue
Sneak Attack. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. Or if an ally is within 5 feet of the creature.

Features & Traits

Equipment Copper: 0, Silver: 0, Electrum: 0, Gold: 0, Platinum: 0 Money
Common, Ta'agra (khajiit), Shadow Marks (thieves' guild)

Languages & Proficiencies


™ & © Wizards of the Coast - D & D 5e Character Sheet v2.08, made by Tillerz - Updated: 2025-06-11
To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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Created by

DevonCarr.

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