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Volo's Guide to Monsters (5e)

Warlord CR: 12

Small to Medium humanoid, any alignment
Armor Class: 18 (Plate Armor)
Hit Points: 229 (27d8 + 108) 27d8+108
Speed: 30 ft

STR

20 +5

DEX

16 +3

CON

18 +4

INT

12 +1

WIS

12 +1

CHA

18 +4

Saving Throws: Strength +9, Dexterity +7, Constitution +8
Skills: Athletics +9, Intimidation +8, Perception +5, Persuasion +8
Senses: Passive Perception 15
Languages: Common, & any one language
Challenge Rating: 12 ( 8400 XP)
Proficiency Bonus: +4
by Caio Monteiro

Indomitable (3/Day). The warlord can reroll a saving throw it fails. It must use the new roll.

Survivor. The warlord regains 10 hit points at the start of its turn if it has fewer than half its hit points but at least 1 hit point.

Actions

Multiattack. The warlord makes two Greatsword or Short bow attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Shortbow. Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Legendary Actions

(3/Turn). Immediately after another creature's turn, the warlord can expend a use to take one of the following actions. The warlord regains all expended uses at the start of each of its turns.

  • Command Ally. The warlord targets one ally it can see within 30 feet of it. If the target can see & hear the warlord, the target can make one weapon attack as a reaction & gains advantage on the attack roll.
  • Weapon Attack. The warlord makes one Greatsword or Shortbow attack.
  • Frighten Foe (Costs 2 Actions). The warlord targets one creature it can see within 30 feet of it. If the target can see & hear it, the target must succeed on a DC 16 Wisdom saving throw or be frightened until the end of warlord's next turn.

  • Suggested Environments

    Any Climate; Any Terrain


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