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Warrior Commander in Dungeons & Dragons 5e

Monster Manual (5.5e)

Warrior Commander CR: 10

Small to Medium humanoid, any alignment
Armor Class: 18 (Plate Armor)
Hit Points: 161 (19d8 + 76)
Speed: 30 ft

STR

21 +5

DEX

20 +5

CON

18 +4

INT

14 +2

WIS

16 +3

CHA

14 +2

Saving Throws: Strength +9, Dexterity +9, Constitution +8
Skills: Athletics +9, Insight +7, Perception +7
Senses: Passive Perception 17
Languages: Common, & any one language
Challenge Rating: 10 ( 5900 XP)
Proficiency Bonus: +4

Actions

Multiattack. The warrior makes three attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: +9, reach 5 ft., one target. Hit: 19 (4d6 + 5) Slashing damage. The warrior also creates one of the following effects:

  • Sap. The target has Disadvantage on its next attack roll before the start of the warrior's next turn.
  • Maneuver. One ally who can see or hear the warrior can take a Reaction to move up to half the ally's Speed without provoking Opportunity Attacks.

  • Longbow. Ranged Attack Roll: +9, range 150/600 ft., one target. Hit: 18 (3d8 + 5) Piercing damage, & the target's Speed decreases by 10 feet until the end of the target's next turn.

    Bonus Actions

    Tactical Charge. The warrior moves up to half its Speed straight toward an enemy it can see without provoking Opportunity Attacks.

    Reactions

    Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that attack, possibly causing it to miss. On a miss, the warrior can make one Greatsword or Longbow attack against the attacker.

    Suggested Environments

    Any Climate; Any Terrain


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