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Warlock of the Fiend in Dungeons & Dragons 5e

Volo's Guide to Monsters (5e)

Warlock of the Fiend CR: 7

Small to Medium humanoid, any alignment
Armor Class: 16 (Mage Armor)
Hit Points: 78 (12d8 + 24) 12d8+24
Speed: 30 ft

STR

10 +0

DEX

16 +3

CON

15 +2

INT

12 +1

WIS

12 +1

CHA

18 +4

Saving Throws: Wisdom +4, Charisma +7
Skills: Arcana +4, Deception +7, Persuasion +7, Religion +4
Senses: Darkvision 60', Passive Perception 11
Languages: Common, & either Abyssal or Infernal
Challenge Rating: 7 ( 2900 XP)
Proficiency Bonus: +3

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 15):

  • At will: Alter Self, Mage Armor (self only), Mage Hand, Minor Illusion, Prestidigitation
  • 1/day each: Banishment, Plane Shift, Suggestion


  • Dark One's Own Luck (Recharges after a Short or Long Rest). When the warlock makes an ability check or saving throw, it can add a d10 to the roll. It can do this after the roll is made but before any of the roll's effects occur.

    Actions

    Multiattack. The warlock makes three Scimitar attacks.

    Scimitar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 14 (4d6) fire damage.

    Hellfire. Green flame explodes in a 10-foot-radius sphere centered on a point within 120 feet of the warlock. Each creature in that area must make a DC 15 Dexterity saving throw, taking 16 (3d10) fire damage & 11 (2d10) necrotic damage on a failed save, or half as much damage on a successful one.

    Reactions

    Fiendish Rebuke (3/Day). In response to being damaged by a visible creature within 60 feet of it, the warlock forces that creature to make a DC 15 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one.

    Suggested Environments

    Any Climate; Any Terrain


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